Farewell to KQ

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Farewell to KQ

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Historically, it has been difficult to keep a gaming magazine alive. Only a storied few have ever lasted longer than a year or two, which perhaps is why they inspire so many stories and fond recollections. For the past five years, our hobby has been blessed by the presence of the “small but fierce” pages of Kobold Quarterly, and it seemed like the industry as a whole was acutely aware of how special it was—which makes last week’s news, that issue #23 would be the final one, such a heavy blow.
Born from the incredibly fertile mind of Wolfgang Baur, KQ burst upon the scene and almost immediately became the darling of RPGers across the English-speaking world. It quickly grew from 34 pages to 45 to 60 . . . articles coming from industry veterans like Jeff Grubb and Monte Cook as well as relative newcomers, all guided by Wolf’s editorial hand. And as much as we loved the current issue, the next issue always seemed to get just a smidgeon better.
Maybe I’m already seeing KQ through the rose-colored glasses of hindsight . . . but I don’t think so. I’ve ALWAYS felt that Kobold Quarterly was just the gaming magazine I wanted, as an RPG fan and player. I looked forward to each issue, and was only sad that I could read the whole thing so quickly and know that I had three more months to wait until the next one.
That’s why I’ve always been so proud to have my comics appear in the pages of KQ. It’s the kind of magazine I aspired to be in when I was first cutting my cartooning teeth. That I got to do it with two separate strips is something I doubt I’d even have considered back in those early days.
Of course, while Kobold Quarterly the magazine has seen its final issue, we certainly haven’t seen the last of Wolf and the gang. Earlier this year they renamed their endeavor Kobold Press because KQ was just one of the projects they had going. Just a few weeks ago, I attended the launch party for the Midgard Campaign Setting (which already has a Bestiary and Player’s Guide, with more books to come in the months ahead). Plus a series of ENnie Award winning series of Kobold Guide to Game Design books (that have now been collected in a single volume). And, of course, the Kobold Quarterly website still features new gaming articles every weekday.
But even with all that, I’ll still miss KQ the magazine. And I know I will continue to do so for many years to come.

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